![]() ![]() What really kept me playing through most of the game was wanting to learn more about the characters. Honestly, I think a more meaningful upgrade system would’ve done wonders for Dawn of the Monsters but I expect that more augments could be added in a patch or DLC. It devalues items and I often just slapped on whatever might have synergy, caring not about optimizing my build. ![]() I’ve never been a fan of this approach to items, much like what is found in looter shooters like Borderlands or endless dungeon games like Diablo. Unfortunately, the augments are created through a randomized system, meaning there are a bunch of copies or minor improvements between the same ones. The augments allow for things like powering through minor attacks or getting lifesteal or getting guaranteed critical hits with certain strings of attacks. Rather than a level-up system which most games in this genre have opted for, Dawn of the Monsters features an augment system that adds stat increases as well as a perk that changes up playstyles. Dawn of the Monsters even has an execution mechanic that gives players back heath, allowing them to stay in the fight longer than most beat-em-up games. Each one does have a strategy for a quick defeat, making the game feel more like the combat puzzles of DOOM Eternal at times. Players will spend most of their time going through levels that repeatedly throw varied enemies at them. At times this game feels more like a hack-and-slash or a character action game. Yet, the fighting game foundations shine through as the game’s combo system is more akin to a fighter with just enough depth that rewards player timing and knowledge of how moves cancel into each other. Being that beat-em-ups are going through a bit of a Rennaisance in the medium this makes a lot of sense. It also helps that Aegis Prime is an excellent character for juggling enemies with impressive combos.ĭawn of the Monsters started development as a fighting game but was eventually pivoted into a more traditional cooperative beat-em-up. There’s a legacy behind Eiji, both in-universe and as a representation of an archetype. Something about tired heroes is extremely compelling, much like how I feel when seeing an older Wolverine in Logan. What makes him more interesting is his human persona that of Eiji Murasame, a tired dad who’s been fighting the Nephilim monsters that threaten the Earth for many years before the other three characters joined the fight. ![]() Out of the four, I found myself most drawn to Aegis Prime, an Ultraman-style hero. Two local players can take up the mantle of one of four characters, each being a layered reference to iconic monsters and heroes. ![]() It’s a game that is jam-packed with little references that will mostly go unnoticed but to longtime fans stick out, indicating that the game was made by extreme genre fans. Dawn of the Monsters from 13AM Games and Way Forward successfully creates a beat-em-up that stands as a tribute to the entire genre. There are kaiju games out there, several we’ve explored already, but there are not many that allow the player to feel the power of being a colossal being. Between several series getting new anime and plenty of upcoming films, it makes the release of Dawn of the Monsters feel more substantial. The last few years have been fantastic for kaiju and tokusatsu fans. A Loving Tribute to the Tokusatsu and Kaiju Genres ![]()
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