Audio lists the amount of memory the sound effects take up (present since UveUDX).Memoryimagefiles presumably does the same thing (present since UveUDX).Textures lists the amount of memory the textures take up.Collisions lists how many collisions the game deals with at the moment.InvXForms lists what it says (present since UveXX).Update visuals lists the amount of changes made since the last frame (present since UveXX).Vertices lists the onscreen amount of vertices.Renderables (right value) lists how many rendered objects there are loaded.Renderables (left value) lists how many rendered objects there are onscreen.Tick, Post Tick, Save XForm, Render, Hud, Present, TimerWait, Misc - all of these variables show how much time it takes to render or do something.Global Clock is a timer that counts the time passed since the game was turned on.This debug mode contains more debugging stuff compared to Debug 1: The debug value needs to be set to every second even number or the number after that (2, 3, 6, 7, 10, 11, etc.) Press F5 to display a list of cheats in the top left corner. Cheats are enabled (this'll return later on).System decides the system you're on, determines egg speed, asteroid speed, enemy health, amount of chickens on certain waves and again, the wave type (even chapter waves are slightly different compared to odd ones).Stage decides the wave type (out of 10 available).Wave lists the current wave, it helps determine the system and stage you should be on.At the top of the screen is the wave counting system, with three values - Wave, Stage and System.The green bar represents how much time it took for the engine to work out the physics and events happening.The red bar represents how much time it takes for the engine to copy contents over to the "hidden" page (UveDX and versions before it copy the contents of a frame to the hidden page first before the one you're allowed to see, to make sure that the screen isn't teared and glitched).The white bar represents the time spent by the engine to render the screen.Each pixel corresponds to a single millisecond. Top left corner features a strange framerate indicator. A "cheat on" message will pop up once it's triggered.Įarly UveDX's debug mode is somewhat different from the ones seen in the other games. Its continuation from the first game adds an exciting new storyline and new challenges that are sure to keep players hooked.To access this debug mode, press F9 and F10 at the same time. Overall, Chicken Invaders 2: The Next Wave is an addictive game that delivers hours of fun and challenging gameplay. This adds an exciting new layer to the gameplay as players must now expand their defenses to other planets and take on even more challenging waves of chickens. The second chapter of the game reveals the master plan of the chicken invaders, which is to invade every planet in the solar system and ensure that they are inhabited exclusively by chickens. However, they soon realize the true scale of the problem at hand as the second wave of chicken invaders emerges. In the very first chapter of the Chicken Invaders saga, players take on the role of defenders of the earth against an invasion of intergalactic chickens, who are set on seeking revenge for the oppression of their earthly brethren.Īs players progress through the first game, they may have felt a sense of relief as they cleared out the last of the chicken invaders and looked forward to a well-deserved meal of a double chicken burger special at the space burger bar. Chicken Invaders 2: The Next Wave is an action-packed game that is the continuation of the immensely popular original Chicken Invaders game.
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