4/10/2023 0 Comments Atom rpg poisoned![]() Tactical Mask (gas mask and combat goggles combo) – Earth-made gear, rare The gas mask provides superior protection but takes both slots, meaning you can’t wear goggles and thus are vulnerable to flashbangs and smoke grenades.ģ. So if combat goggles give you visibility of 80% and your THC is 60%, then your adjusted THC is 60*0.8 = 48%ĭefensive Gear and Stats, come in different varieties with different stats: If the visibility is reduced, your THC is reduced with it. We assume that your THC is THC under perfect conditions. ![]() there is a smoke cloud between you and your target), your THC is set to 5%, representing zero visibility.īasically, it affects both parties (if you’re in the cloud, you can’t see anything outside of it either), so it’s best suited for charging melee attackers to generate some cover while they are on the move.ĭefense: Goggles, full helmets, or implants (bionic eye with different properties) to increase visibility (thermal vision). The cloud greatly reduces visibility: if your target is in the cloud or behind the cloud (i.e. Smoke Grenade – creates a dense 7x7 cloud that hovers over the affected area for 2 turns. All effects last 1 turn, Evasion penalty starts during the player’s turn and ends after the enemy’s turn.ĭefense: Combat goggles, full helmets, or implant (bionic eye) to reduce PER and AP lossģ. Flashbang Grenade – instant flash in the middle of a 7x7 area that sets all affected enemies’ PER to 1 (thus lowering THC), reduces their AP by 10 (disoriented), and sets Evasion to 0. implant (synthetic heart with blood purifier) to reduce poison stat damageĢ. respirators (half masks), gas masks (full masks), full helmets to reduce poison DR Stat damage (damage range is 1-3 1 is common, 3 is rare). the mask doesn’t block the poison entirely), it causes low damage to physical stats (STR, DEX, CON), which is worse than 2-3 points of damage per turn. If poison gets through the respirator or mask (i.e. Gas Grenade – creates a visible 7x7 poison cloud that hovers over the affected area for 2 turns and does X damage per turn for Y number of turns (once poisoned). Ship-made Grenades (cheap and fairly common, many enemies will have several grenades on their belts).ġ. The first two are self-explanatory, the third one is something new and hopefully exciting, so let's go over the design as we're about to start implementing it. ![]() Cover (natural and energy shields) and gadgets.Different attacks with pros and cons AoD-style. ![]()
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